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| 1 | +# Product |
| 2 | + |
| 3 | +<!-- impeccable:product-schema 1 --> |
| 4 | + |
| 5 | +## Platform |
| 6 | + |
| 7 | +web |
| 8 | + |
| 9 | +## Users |
| 10 | + |
| 11 | +Returning Caesar IV players, mostly owners of the Steam release, who want the game's dead online mode back. On the website they register a governor, download and run C4Patcher.exe on the Windows machine with the game, then come back to check the Caesar's Challenge and Empire leaderboards, governor profiles, and their uploaded cities. |
| 12 | + |
| 13 | +## Product Purpose |
| 14 | + |
| 15 | +Caesar IV Online restores the game's original online mode by replacing the defunct official backend with a gateway that speaks the MySQL protocol the game's ODBC client expects. The website is where players sign up, get connected, and see results. Success means a player goes from owning the game to appearing on a leaderboard without manual file surgery, and keeps returning to compare their cities. |
| 16 | + |
| 17 | +## Positioning |
| 18 | + |
| 19 | +It brings back the game's own built-in online buttons, screens and scoring rather than adding a third-party layer: the game talks to this server as if it were the original, and the site is the destination the in-game Website, Create New and Lost Password buttons open. |
| 20 | + |
| 21 | +## Operating Context |
| 22 | + |
| 23 | +- One public instance is the canonical community server; self-hosting via Docker or the Go binary is supported but secondary. |
| 24 | +- Players move between the website and Caesar IV on Windows: register on the site, download the patcher or manual files, close the game, patch, launch, play online scenarios. |
| 25 | +- Caesar's Challenge rotates one season per calendar year (UTC), each with its own line-up drawn from scenarios with a reachable population goal. |
| 26 | +- Pages: home, /challenge, /empire, /governor, /city, /register, /signin, /account (setup and connection token). |
| 27 | + |
| 28 | +## Capabilities and Constraints |
| 29 | + |
| 30 | +- Static vanilla HTML/CSS/JS embedded in the Go binary (gateway/internal/web/static); no framework or build step today. |
| 31 | +- Accounts with registration (can be closed per server), sign-in, and per-account NewConstants.txt connection tokens; reissuing a token invalidates the old file. |
| 32 | +- No password reset exists. |
| 33 | +- Setup targets the 32-bit Windows game: C4Patcher.exe, or manual install of the MariaDB 32-bit ODBC 3.1.22 driver, registry aliases, and patched data files. |
| 34 | +- The game uploads a city's buildings but not its roads; city maps and counts omit roads. |
| 35 | +- Alt+Tab during a Caesar's Challenge scenario ends the online session unless the patcher's fix is applied. |
| 36 | + |
| 37 | +## Brand Commitments |
| 38 | + |
| 39 | +- Name: Caesar IV Online. |
| 40 | +- Binding: the UI uses Caesar IV's own art (dialog, panel, marble, laurel, scroll, frame, ornament sprites, logo, scenario and map images, building help icons, button sounds) and keeps that in-game look. |
| 41 | +- Observed but not confirmed as binding: the Roman-administration voice in copy ("governor", "rolls of Rome", "province"). |
| 42 | + |
| 43 | +## Evidence on Hand |
| 44 | + |
| 45 | +- Scenario overviews, goals, preview and map images: gateway/internal/web/static/scenarios.json, static/img/scenarios, static/img/maps. |
| 46 | +- Building icons: static/img/buildings. |
| 47 | +- Background write-up: https://xetera.dev/article/bringing-back-caesar-iv-online |
| 48 | +- Patcher releases with build attestations on the GitHub releases page. |
| 49 | +- Live leaderboard, governor and city data from the server's API. |
| 50 | +- No testimonials, player counts, or press exist; do not invent them. |
| 51 | + |
| 52 | +## Product Principles |
| 53 | + |
| 54 | +- The game is the product; the site serves getting into it and seeing what happened in it. |
| 55 | +- Setup must be followable by a non-technical player, with a manual path for when the patcher can't be used. |
| 56 | +- Show real recorded results only, and state plainly when data is missing or not sent by the game. |
| 57 | +- Stay faithful to Caesar IV's own look and mechanics rather than reinterpreting them. |
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