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I've converted this to a discussion for now, as it's not clear how universal this is, or how to reproduce / fix it. How are you doing asset loading? Can you share your project in a runnable state, ideally with source? Can you make a minimal reproduction? |
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https://github.com/v-kat/bevy_bad_render_bug_repo It's a simple webp bevy_sprite reproduction of |
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I think the |
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Bevy version
0.13.1
What you did
I have a simple web game with a login page using
webgl2, bevy_render, and webpwhen I try to open it on iOS I was seeing aWebGL: INVALID_ENUM: framebufferTexture2D: invalid attachmenterror with areleasebuild and aERROR /home/name/.cargo/git/checkouts/bevy-ead6b24628909bd0/13fbf52/crates/bevy_asset/src/server/mod.rs:302 Failed to load asset 'image.webp' with asset loader 'bevy_render::texture::image_loader::ImageLoader': Could not load texture file: Error reading image file image.webp: failed to load an image: out of memory, this is an error in `bevy_render`.error with adevbuild. The asset is only 363Kb.What went wrong
The game isn't playable on mobile safari
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