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Add a directional light, opaque ground, and lit shadow-casting reference geometry to example 15. Make it visually explicit that generated SpineSprite3D materials remain unlit and do not cast shadows.
text = "Native SpineSprite3D — batched geometry, tint black, and a 3D sphere inserted at the hand slot\nGenerated materials are transparent and unlit; multiply and screen are not yet supported."
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text = "Native SpineSprite3D — batched geometry, tint black, and a lit 3D sphere inserted at the hand slot\nThe light affects the sphere, orange box, and ground; generated Spine materials are unlit and cast no shadows."
text = "Native SpineSprite3D — batched geometry, tint black, and a 3D sphere inserted at the hand slot\nGenerated materials are transparent and unlit; multiply and screen are not yet supported."
101
+
text = "Native SpineSprite3D — batched geometry, tint black, and a lit 3D sphere inserted at the hand slot\nThe light affects the sphere, orange box, and ground; generated Spine materials are unlit and cast no shadows."
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