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Copy file name to clipboardExpand all lines: CHANGELOG.md
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- Added `SpineTrackEntry.get_additive()` / `set_additive()` for additive blending per track entry.
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-**Bug fixes**
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- Fixed Godot wrapper crashes from invalid skin attachment lookups, wrong constraint type filtering, stale cached bone/slot wrappers after skeleton rebuilds, dangling `SpineSlotNode` connections after unparenting, and stale Godot 3 wrapper signal connections.
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- Fixed `SpineSprite` debug drawing and global bone transform helpers to work when a skeleton exists without an animation state.
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- Fixed draw order timelines not mixing out to the setup pose.
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- Fixed editor crashes when assigning skeleton data with slider animations that key slots or constraints.
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- Fixed attachment timelines so hidden setup-pose attachments remain hidden while mixing out, preserving deform behavior.
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